Metaverse, XR, AR/VR
Holographic Presentations & 3D Content
We develop striking holographic presentation content for expos and events. You share references, dimensions and goals; we clarify the scope together. We build with correct topology and a purpose-fit polygon budget. We prepare the render, animation or interactive output photorealistically. We deliver in the formats you need and support revisions.
We develop striking holographic presentation content for expos and events.
What is Holographic Presentations & 3D Content and what does it deliver?
We develop striking holographic presentation content for expos and events.
Holographic Presentations & 3D Content is part of our metaverse, xr, ar/vr work. Every project begins by clarifying intent — whether the asset targets rendering, a real-time engine, AR/VR or 3D printing — so we commit to the right topology and file format from the first step. This discipline saves time and cost in every later stage and keeps the result production-ready.
Within this service
Purpose-fit 3D asset or output with clean topology
Correct scale, materials and lighting setup
Format and resolution matched to the target platform
Revision support and full confidentiality (NDA)
How we work
Brief & inputs
You share references, dimensions and goals; we clarify the scope together.
Modeling & production
We build with correct topology and a purpose-fit polygon budget.
Lighting, materials & output
We prepare the render, animation or interactive output photorealistically.
Delivery & revisions
We deliver in the formats you need and support revisions.
People remember what they experience. An interactive XR experience leaves a far stronger brand impression than a static image and supports the decision emotionally.
Let's talk about your projectWithin Metaverse, XR, AR/VR
Metaverse Showroom & Expo Booth Modeling
We showcase your brand interactively in virtual showrooms and expo booths.
Explore →XR Training & Experience Design
We design interactive XR training and experience content that accelerates learning.
Explore →Metaverse Avatar Modeling
We produce original, rigged metaverse avatars for brands and users.
Explore →Unity & Unreal Engine Model Export
We deliver engine-ready assets with LODs and optimized textures.
Explore →WebXR Lightweight Model Packages
We prepare lightweight, performant WebXR model packages that load fast in the browser.
Explore →Ready to bring your project to life in 3D?
Share your inputs; we'll clarify the scope and prepare a tailored quote and delivery plan.
In short — quick facts about Holographic Presentations & 3D Content
| What does this service cover? | Within Holographic Presentations & 3D Content we produce 3D modeling, animation and photorealistic rendering. |
|---|---|
| Who is it for? | Product, architectural, industrial and defense projects; brands, agencies and manufacturers. |
| Which file formats? | OBJ, FBX, STL, glTF, USDZ and optimized versions for game engines (Unity, Unreal, WebGL). |
| Which software do we use? | Blender (open-source, industry-standard) and physically based render engines. |
| Where do we serve? | Based in İzmit/Kocaeli, Türkiye; serving all of Türkiye plus Dubai and Europe. |
| How to get a quote? | Fill in the request form; we’ll scope and price your project quickly. |
Frequently asked questions
Is the character delivered animation-ready? If required, yes. With clean topology and a skeleton in place, the character can be used directly in a game engine or animation package.
Is there a polygon limit for metaverse and XR? It depends on the platform. Web and mobile XR get a low-poly, texture-compressed build; cinematic rendering uses a separate high-detail version.
What files do I need to send for Holographic Presentations & 3D Content? Technical drawings, a dimension list, a CAD file, photos or sketches — we start with whatever you have. If none exist, a model can still be built from reference images and measurements.
Which formats is the model delivered in? OBJ, FBX, STL, glTF and USDZ are provided, plus an optimized low-poly version for game engines (Unity, Unreal, WebGL).