Service Area

Metaverse, XR, AR/VR

In short

Metaverse and XR bring product, space and brand into interactive worlds a visitor can step into and experience. From virtual showrooms and expo booths to avatar modeling, WebXR packages to holographic presentations, we build spatial experiences. Success in XR content depends on striking the right balance between visual quality and performance.

3D for interactive, spatial experiences

Metaverse and XR bring product, space and brand into interactive worlds a visitor can step into and experience. From virtual showrooms and expo booths to avatar modeling, WebXR packages to holographic presentations, we build spatial experiences.

Overview

Why Metaverse, XR, AR/VR makes the difference

Success in XR content depends on striking the right balance between visual quality and performance. We optimize models for the target device, managing polygon and texture budgets to build experiences that are both impressive and fluid.

We produce ready assets for Unity and Unreal Engine, lightweight packages for WebXR, and interactive 3D content that runs in the browser — so users can reach the experience via a link without installing an app.

Why us

People remember what they experience. An interactive XR experience leaves a far stronger brand impression than a static image and supports the decision emotionally.

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FAQ

Metaverse, XR, AR/VR — frequently asked

Does WebXR run in the browser?

Yes, with lightweight model packages we build WebXR experiences that run in the browser with no app required.

Do you provide assets for Unity/Unreal?

Yes, we deliver engine-ready assets with correct topology, LODs and optimized textures.

Do you produce avatars and showrooms?

Yes, we design spatial content including brand showrooms, expo booths and metaverse avatars.

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In short — quick facts about Metaverse, XR, AR/VR

What does this service cover?Within Metaverse, XR, AR/VR we produce 3D modeling, animation and photorealistic rendering.
Who is it for?Product, architectural, industrial and defense projects; brands, agencies and manufacturers.
Which file formats?OBJ, FBX, STL, glTF, USDZ and optimized versions for game engines (Unity, Unreal, WebGL).
Which software do we use?Blender (open-source, industry-standard) and physically based render engines.
Where do we serve?Based in İzmit/Kocaeli, Türkiye; serving all of Türkiye plus Dubai and Europe.
How to get a quote?Fill in the request form; we’ll scope and price your project quickly.

Frequently asked questions

Is the character delivered animation-ready? If required, yes. With clean topology and a skeleton in place, the character can be used directly in a game engine or animation package.

Is there a polygon limit for metaverse and XR? It depends on the platform. Web and mobile XR get a low-poly, texture-compressed build; cinematic rendering uses a separate high-detail version.

What files do I need to send for Metaverse, XR, AR/VR? Technical drawings, a dimension list, a CAD file, photos or sketches — we start with whatever you have. If none exist, a model can still be built from reference images and measurements.

Which formats is the model delivered in? OBJ, FBX, STL, glTF and USDZ are provided, plus an optimized low-poly version for game engines (Unity, Unreal, WebGL).