Rendering an image once and drawing a world a user walks through dozens of times per second are very different jobs. VR/AR render outputs are where these two worlds meet.
Offline and real-time rendering
- Offline render: targets the highest quality for a single frame; time doesn’t matter. Photorealistic images are produced this way.
- Real-time render: must draw dozens of frames per second for VR/AR and games; optimization is everything.
The right output for VR/AR
For interactive experiences, models are lightened and materials are built for real-time engines. This is the essence of our VR/AR render outputs service and overlaps with our metaverse & AR/VR approach.
We cover the optimization discipline in low-poly vs high-poly and render optimization.
Frequently asked questions
Can I get both a photorealistic visual and a VR output? Yes; from the same project we produce an offline visual and a real-time version.
Will the outputs run on the web? Yes; we prepare WebXR-compatible, lightweight packages.
Let’s build your interactive experience: explore Rendering Services or get a quote.