Metaverse, XR, AR and VR all rest on the same basis: interactive 3D content that runs in real time. Rendering an image once and drawing a world a user walks through dozens of times per second are very different disciplines.
Why is real-time 3D different?
Metaverse and XR experiences must be smooth. That’s why models are lightened and materials are built for real-time engines. We cover the optimization discipline in low-poly vs high-poly.
Which outputs does it cover?
- Showroom & expo: a walkable metaverse showroom & expo booth.
- Avatar: metaverse avatar modeling for brand and user.
- Engine export: Unity & Unreal Engine model export.
- Web: lightweight WebXR model packages.
How we produce it
We model content in Blender and optimize it for real-time engines. The same discipline overlaps with the VR/AR render outputs side.
Frequently asked questions
Will the content run on the web? Yes; we prepare WebXR-compatible packages that need no app.
Can you bring my existing model into the metaverse? Yes; we make existing models real-time-ready.
Let’s build your digital world: explore Metaverse & AR/VR or get a quote.